Tag Cloud  

Research, development & ideas into the PostDigital culture.

bashford:

reaDIYmates are “Fun Wi-fi companions that move and play sounds depending on what’s happening in your digital life”.

Kickstarter link

3 weeks ago
8 notes
rfid link
As we move away from interaction via screens and into physical space, we have the potential to make the world significantly more magical. We can make the everyday into the any day, especially if we focus on communication and understanding.
Zach Lieberman of Openframeworks responding to the question “how will technology become more humanised in the next decade”, in Wired’s March 2012 issue. (via tim)

(via bashford)

3 months ago
12 notes
tablefx

looking at technologies within interaction for development of FMP

5 months ago
Notes

Kinetic Art - Dynamic Structure 29117 2007-2010

6 months ago
0 notes

bashford:

“With the Presenze collection, Studio Nucleo has created decorative etherneal objects floating through space. A game of presence and absence, of lightness and weight, challenging the law of gravity. The balance is made even more precarious by the milkiness of the resin, permeable to light. It’s a fascination for the transition, from liquid to solid, from past to presence.”

2 months ago
57 notes
In this near-future, it’s very hard to identify the ‘U’ in UI’ – that is, the User in User-Interface. It’s not so clear anymore what these things are. Tools… or something more.

new interaction rituals

Julian Bleecker : getting interaction we deserve

May 22, 2007, 1:00 pm   » 

The history of human-computer interfaces started with the keyboard. And, still today, the keyboard is the primary interface for our computer interactions. Punching little plastic squares, shapes a good deal of what we understand about our devices and their capabilities. From mobile phones to laptops, the keyboard button regiments our interactions, the design of our software, and the ways in which we 
share, play and socialize in our digitally networked worlds. 

Interfaces are the medium that shape, define and frame our digital interaction rituals. What are the possibilities for designing interfaces that are more mindful of the playful nature of humans? How can an art-technology approach to interface design make possible new interaction rituals that are more ludic than instrumental? 

You are invited to hear a short history of the human- computer interface. Then, through several experiments in art-technology and design, you will share a trajectory for a near-future of new playful interfaces. 

=============================== 
Julian Bleecker is an art-technologist and assistant professor of 
Interactive Media at the University of Southern California’s School 
of Cinematic Arts. His art-technology projects, research and writing 
focus on speculative near-future technologies and curiosities meant 
to invigorate the imagination about the possibility for a kind of 
computing that sustains playful and life-affirming worlds. He has 
presented work and given lectures worldwide and exhibited his art- 
technology projects internationally at venues such as SIGGRAPH, SK 
Telecom’s Art Center Nabi (South Korea, Ars Electronica, Banff New 
Media Institute, Walker Art Center (Minneapolis), International 
Society of Electronic Arts Festival, American Museum of the Moving 
Image, Art Interactive (Boston), Bitforms Gallery (NYC), Boston 
Cyberarts Festival, Rhizome Eyebeam Atelier (NYC) and Xerox PARC.

5 months ago
0 notes
sixth sense

David White - Tall Blogs - preparing for the postdigital

6 months ago
0 notes

interactive kinect sandbox 

6 months ago
12 notes